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辅导案例-MCD4730-Assignment 3

By September 11, 2020No Comments

MCD4730 – Foundations of 3D Assignment 3 – Trimester 2, 2020 Crafting an Architectural Environment & Exporting your 3D scene to Unity Submission Guidelines This is an individual Assignment; group work is not permitted. Deadline: Sunday Week 11, 11:55pm. Weighting: 30% of your final mark for the unit. Submission Instructions: A zip file containing your Maya project folder, a unity 3D player and your PDF documentation. In – Class Interviews: In the first lab in Week 12, you will be required to demonstrate your work to your tutor. Failure to attend this class to demonstrate your work will lead to zero marks for the entire Assignment. Your tutor may ask you to model part of your assignment in class to determine that you have completed the work yourself. Failure to do this to an acceptable level will result in you being referred to the Subject Leader for plagiarism. Late Submission: • By submitting a Special Consideration Form • Or, without special consideration, you lose 10 marks per day that you submit late (including weekends). Submissions will not be accepted more than 3 days late. This means that if you got Y marks, only Y-nx5 will be counted where n is the number of days you submit late. Marks: This Assignment is marked out of 100 marks and is worth 30% of your total unit marks. Plagiarism: It is an academic requirement that the work you submit be original. If there is any evidence of copying (including from online sources without proper attribution), collaboration, pasting from websites or textbooks, Zero Marks may be awarded for the whole assignment, the unit or you may be suspended or excluded from your course. Monash Colleges policies on plagiarism, collusion, and cheating are available here. Brief This assignment involves the design and creation of an interior or exterior 3D environment that features textures captured with your own digital camera. While the inspiration for the 3D modelling of your scene may draw from real or fictional references, the textures in your scene will be based on your own digital photographs. You’ll need to use a digital camera – any phone camera will be adequate – to capture real world textures (wood, carpets, bricks, rusted metal, concrete etc.) and then edit these images to detail the surfaces of the models in your scene. Using Adobe Photoshop to prepare and edit your textures in this assignment is also highly recommended. Once you have your scene modelled, UV mapped, and have texture images ready to go, you will export it to Unity and add dynamic lighting, rebuild your materials, and add a first person camera to make it interactively navigable. Like all Foundations of 3D assignments, it is required that you get your concept approved by your tutor and post your concept on the Assignment 3 forum within the second week of the assessment (in this case, the week 10 class) before you can start the modelling process. Unique Challenges of this Assessment Task Choosing either an interior or exterior scene entails different challenges. Selecting an interior scene means detailing an enclosed space and balancing the light sources need to illuminate it (such as lamps, windows, candles, etc.) An exterior scene on the other hand, requires a realistic sky and light source (sun/moon etc.) and requires you establish a sense of ‘place’ in the infinite void that is 3D. Whether it is interior or exterior, your 3D space will likely include a range of objects that add visual interest and hint at something of a story behind your image. For example, in interior scenes you could model basic furniture and interior décor to suggest a lived space, while for an exterior scene might include fences, trees and footpaths. Careful consideration for both texturing and lighting will be important criteria in this assignment. Deliverables Submissions for this Assignment should contain the following items: a. A Maya project folder with 3 scene files. This should contain 3 progressive scenes showing the progression of your work, as well as a progression of your UV mapping, texturing, and lighting techniques. b. A Unity 3D Player This is a standalone .exe file (and associated .dll and data files) that is an interactive version of your scene, exported from Unity. Note that this is not the Unity project/working files (you don’t need to submit this) c. Documentation as a PDF Document. Your documentation should contain references, screenshots, analysis, and meaning descriptions of your technical decision-making process with the aim of illustrating your process for this assignment. Submission is via Moodle. All submitted items must be named in a clear and logical way and compressing into a single .zip file, which should be named with the Assessment number and your name. The maximum total file size for this submission is 100MB, however if you exceed this limit you should email your Assignment as a Google Drive link to your teacher before the due date. Assessment Criteria Your submission will be graded on the following broad categories: A. Submission Requirements Adherence – Maya project folder, 3 Maya scenes, Maya Project Folder & working Unity executable file. B. Modelling – Overall geometry quality and construction – Overall space/layout and architecture of scene – Detail & cohesion of assets C. Texturing – Manipulation of photographs for textures – Use of textures in the environment – UV mapping cleanliness, texture repetition/scaling D. Unity Build – Functionality of build, character collisions, appropriate scaling, and consistent framerate – Linked textures, unity material settings and normal mapping – Environmental lighting, effects, and overall visual impact E. Written and Visual documentation. – Scene Analysis (Posted on the Moodle forum) – Modelling – Materials & Textures – Unity Scene composition Late Penalties Any submission received after the due date without a prior arranged extension will receive a 10 marks reduction to their final mark per day late for a maximum of three days (30 mark reduction in total). Submissions received more than 3 days after the due date without a prior arranged extension will not be assessed. NOTE! Your submitted files must be correctly submitted (as described above). Any submission that does not comply and required to resubmit will receive an automatic 10 marks penalty (applied after all other marking) Software Limitations You MUST use Maya to Model and UV map your Assignments. Assignments that include Models and/or UV maps that use software other than Maya, will receive a 0 for the Modelling and UV mapping components. Any images taken from the Internet and used as textures will receive a 0.

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